![]() ![]() Ultimate Mortal Kombat 3 held not the same charms north of the Millennium that it did back in 1995. I’d champion the merits of Resident Evil 2 to co-workers fresh from a night’s carnage on Modern Warfare and meet only ignorance or arrogance. I’ve been playing the same franchises since the 1990s and those are the few I’ve kept close to my heart, treasured sets of games against which all others have been measured as generations have come and gone. ![]() I play games, sure, but it’s a rare occasion that I buy a new triple-A title and rarer still that I venture into the ever-intimidating realm of competitive online play which I feel (ever so slightly resentfully) has come to define gaming, and thus gamers. I fear for what comes next.I may have just lost the bulk of four days to God Of War: Ascension, but I don’t think I qualify as a gamer. For years I have bemoaned endless sequels, now we seem to be getting endless prequels. If you like the God of War games then Ascension is more polished in some ways and a worthy addition to the franchise. The large beasts that you take on also look amazing and must come from the minds of some very twisted individuals. The camera then pulls out and the settings look amazing and totally far-fetched. Often you will be zoomed in fighting small foes. What is amazing though is the level of detail. Maybe we just underestimated Kratos’s strength? It actually meant that you brought down some ridiculously large foes quite quickly and with relative ease. We found this combination of button mashing and then QTEs somewhat repetitive and not that compelling. Failing the QTE doesn’t kill you though, in fact you just have to remember the sequence of button presses to succeed the next time. Often you have to repeat this process two to three times in order to defeat the foe. Once you do manage this, often you are presented with a QTE sequence that then means you have caused some lasting damage to said foe. Even the biggest foe has a weak spot, you just have to find it and then exploit it without being beaten into a week next Sunday. Some of them are as big as a building and you wonder how on earth you are even going to give them a scratch let alone a black eye. After defeating these you move on to some of the biggest enemies I have ever seen in a game. This is how you fight the lesser beasts that you encounter. I won’t spoil it for you.īut what of the action? Well this is much the same as previous games as it’s generally based on linking together either heavy or light attacks into combos. Where’s this going you ask yourself? Well this being a God of War game, you don’t have to wait long. In fact later on Kratos visits a place of ill repute and there is a small amount of what can only be called rudity. The first one you meet has distinct arachnid qualities, mixed in with no small amount of female human attributes as well. Basically the premise is that as Kratos you have to defeat three furies, strange, mutated beasts that are part human, part, well, lots of nasty things. Unfortunately, as with so many games, the story isn’t really that relevant. Thankfully you are soon into the game and can, finally, get on with it. Names are banded around and none of them is that memorable or even that necessary. As with the previous games this is loosely based on Greek mythology and to be honest this is rather confusing. This time though it’s at the start of the story, not that this really makes much of a difference to the sort of things that happen to him.Īt the start you get a rather long cut scene that, as you would expect, sets the scene for things to come. Games it seems are following the annoying trend of doing prequels rather than coming up with something new as is the case with the God of War series.Īs you would expect from a God of War game, Kratos is back. ![]()
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